*Dwarf Attribute Bonus: CON+2. Size and Speed: Medium, 25ft. Languages: Common, Dwarvish. Misc.: Darkvision. Advantage against Poison saving throws and resistance to Poison damage. Proficiency with battleaxe, handaxe, light hammer, and warhammer. Double proficiency bonus on INT/History checks regarding stones/rocks/etc. Sub-type Traits: *Hill - WIS+1, HP Max+1 with +1 on every level-up.
*Elf Attribute Bonus: DEX+2. Size and Speed: Medium, 30ft. Languages: Common, Elvish. Misc.: Darkvision. Perception skill proficiency. Advantage on Charm saving throws. Cannot magically be put to sleep. Enter 4 hour Trance for a long rest. Sub-type Traits: *Highborn - INT+1, proficiency with longswords, shortswords, shortbows, and longbows, knows any ONE additional language, knows any ONE cantrip (uses INT as spell modifier).
*Goblin Attribute Bonus: DEX+2, CHA-1. Size and Speed: Small, 30ft. Languages: Common, Goblin. Misc.: Darkvision. When targeted by an opportunity attack, can impose disadvantage as a reaction. Sub-type Traits: *Greenskins - CON+1, Vicious Mockery cantrip (uses CHA as spell modifier), Animal Handling proficiency, can disengage on difficult terrain without penalty to speed. *Boggarts - WIS+1, Blowdart and Net proficiency, advantage against Poison saving throws and resistance against Poison damage. Swim speed of 25ft. *Gremlin - INT+1, resistance to Fire damage, ability to create constructs/bombs/tools.
*Human Attribute Bonus: ALL SCORES+1. Size and Speed: Medium, 30ft. Languages: Common, +1 additional language. Misc.: n/a. Sub-type Traits: n/a.
*Orc Attribute Bonus: STR+2, CON+1, INT-1. Size and Speed: Medium, 30ft. Languages: Common, Orc. Misc.: Darkvision. Intimidation skill proficiency. Proficiency with greataxes, warhammers, and javelins. If dropped to 0 HP and not killed outright, can be dropped to 1 HP instead once per long rest. On a critical hit, can roll one damage dice in addition to the crit damage. Sub-type Traits: n/a.
*Tiefling Attribute Bonus: INT+1, CHA+2. Size and Speed: Medium, 30ft. Languages: Common, Infernal. Misc.: Darkvision. Resistance to Fire damage. Thaumaturgy cantrip (uses CHA as spell modifier.) Sub-type Traits: *Elf-born - Cannot magically be put to sleep and only requires a 4 hour Trance for a long rest, knows Elven language.
Racial Traits
Attribute Bonus: CON+2.
Size and Speed: Medium, 25ft.
Languages: Common, Dwarvish.
Misc.:
Darkvision.
Advantage against Poison saving throws and resistance to Poison damage.
Proficiency with battleaxe, handaxe, light hammer, and warhammer.
Double proficiency bonus on INT/History checks regarding stones/rocks/etc.
Sub-type Traits:
*Hill - WIS+1, HP Max+1 with +1 on every level-up.
*Elf
Attribute Bonus: DEX+2.
Size and Speed: Medium, 30ft.
Languages: Common, Elvish.
Misc.:
Darkvision.
Perception skill proficiency.
Advantage on Charm saving throws.
Cannot magically be put to sleep.
Enter 4 hour Trance for a long rest.
Sub-type Traits:
*Highborn - INT+1, proficiency with longswords, shortswords, shortbows, and longbows, knows any ONE additional language, knows any ONE cantrip (uses INT as spell modifier).
*Goblin
Attribute Bonus: DEX+2, CHA-1.
Size and Speed: Small, 30ft.
Languages: Common, Goblin.
Misc.:
Darkvision.
When targeted by an opportunity attack, can impose disadvantage as a reaction.
Sub-type Traits:
*Greenskins - CON+1, Vicious Mockery cantrip (uses CHA as spell modifier), Animal Handling proficiency, can disengage on difficult terrain without penalty to speed.
*Boggarts - WIS+1, Blowdart and Net proficiency, advantage against Poison saving throws and resistance against Poison damage. Swim speed of 25ft.
*Gremlin - INT+1, resistance to Fire damage, ability to create constructs/bombs/tools.
*Human
Attribute Bonus: ALL SCORES+1.
Size and Speed: Medium, 30ft.
Languages: Common, +1 additional language.
Misc.:
n/a.
Sub-type Traits:
n/a.
*Orc
Attribute Bonus: STR+2, CON+1, INT-1.
Size and Speed: Medium, 30ft.
Languages: Common, Orc.
Misc.:
Darkvision.
Intimidation skill proficiency.
Proficiency with greataxes, warhammers, and javelins.
If dropped to 0 HP and not killed outright, can be dropped to 1 HP instead once per long rest.
On a critical hit, can roll one damage dice in addition to the crit damage.
Sub-type Traits:
n/a.
*Tiefling
Attribute Bonus: INT+1, CHA+2.
Size and Speed: Medium, 30ft.
Languages: Common, Infernal.
Misc.:
Darkvision.
Resistance to Fire damage.
Thaumaturgy cantrip (uses CHA as spell modifier.)
Sub-type Traits:
*Elf-born - Cannot magically be put to sleep and only requires a 4 hour Trance for a long rest, knows Elven language.