Entry tags:
Dungeon Dorks, Dragon Dice
Discord Server: Invite here, otherwise my (Lalli-mun) Discord is humbugger#1469.
Current Party Composition.
Relevant Basic Class Info.
Relevant Basic Race Info.
Index of Basic D&D 5E Classes.
Index of Basic D&D 5E Races.
**Characters can choose to play as whatever class/race they want, even those not listed in these links or on this post.
**These class pages may contain additional information regarding abilities, especially for abilities above 1st level.
List of Simple Weapons.
List of Martial Weapons.
Weapon Properties.
List of Armor.
All Spells by LEVEL, not listed by class.
All Spells by NAME, not listed by class. - Dropbox link.
Cleric Spell List.
Necromancer Spell List (0-1).
Paladin Spell List.
Ranger Spell List.
Sorcerer Spell List.
**Material components will be ignored.
Dice Roller, otherwise there's the Discord bot.
BASIC RACES LALLI WOULD THINK TO OFFER
Human
Elf
Dwarf
Dragonborn/Furry (like any kind of animal type furry, anthro, blah blah)
OTHER RACE SUGGESTIONS
Gnome
Halfling
Orc
Goblin
Tiefling
Centaur
Kenku
Construct (puppet, scarecrow)
...as well as any other race you might think of, as well as someone with mixed heritage or a subrace based on location or other circumstance! GO NUTS!
BASIC MIGHT CLASSES
Paladin
Barbarian
Fighter
Ranger
Monk
Rogue
BASIC MAGIC CLASSES
Cleric
Witch/Wizard
Sorcerer
Druid
Bard
Warlock
OTHER CLASS SUGGESTIONS
Gunslinger
Beastmaster
Risen
Chef
Mimic
...but again, feel free to improvise or take a class and specify a certain "focus", such as necromancy, pyromancy, chain sword, and such! LIVE THE DREAM, KIDS.
ATTRIBUTE POINTS
These attributes will be beneficial not only to a particular class skill (a barbarian probably wants to have a high strength score since that's the attribute used for many of their actions) but for roleplaying actions as well! Any character can try to do any action, so if you want your stereotypically weak class character to push rocks for fun, add into that strength score. Want to flirt your way through town? Boost that charisma, dude.
STR - Strength. One's physical prowess. Used to modify rolls related to STR-based weapons, keeping hold of something, pushing large objects, and other such physical activities.
INT - Intelligence. That good good book learnin'. Used to modify rolls related to remembering something once learned, inspecting nature, making a dedicated search, thinking up alternative puzzle solutions, and similar focused endeavors that are more to do with quantifiable studies.
Witches/Wizards and Warlocks use this to modify their spell attacks.
WIS - Wisdom. Someone's willpower or common sense. Used to modify rolls related to judging someone's character, getting a feel for one's surroundings, and matters of the spiritual self.
Clerics and Druids use this to modify their spell attacks.
DEX - Dexterity. Used to measure precision and agility. Used to modify rolls related to DEX-based weapons, using small tools or some delicate mechanism, being stealthy, and performing some kind of acrobatics or nimble activity.
CON - Constitution. How hearty and hardy someone is. Used to modify rolls related to staying conscious, fighting off an ailment, increasing health points, and other passive bodily functions.
CHA - Charisma. Has to do a lot with how others perceive someone. Used to modify rolls related to deceiving another, flirting, making a kind of arts performance, persuading, encouraging, and matters of the emotional self.
Bards and Sorcerers use this to modify their spell attacks.
Most actions, even if it is primarily a roleplaying activity, such as Animal Handling, will need to be backed up by a dice roll, most frequently the d20, and our Discord does have a Dicebot that can help roll as well. Damage is determined by different dice that are unique to weapons and spells, which can be seen on the weapons/spell list.
HOWEVER! Because this is pretendy funtimes instead of a proper game, dice rolls can be fudged periodically for the sake of RP/rule of cool/etc.
Outside of combat, characters can freely respond to each other within reason. If an action is taken that requires the DM to respond or combat is entered, things will need to become more structured. Lalli will call for an initiative roll (1d20+DEX modifier), which will determine tagging order until the situation is resolved. This tagging order can only be broken if a character wishes to use their reaction on another's turn or if they have held their turn/action.
In combat, characters have an action, a movement, a bonus action, and a reaction per round. Actions, bonus actions, and movements must be taken on the character's own turn, if they wish to use them. Reactions can be done at any time, though again, can only be once per round.
An action can become a bonus action, but a bonus action can not become an action. Actions are typically attacks, but non-attack actions that have a large impact, such as using an item or unlocking a door, are full actions. Doing something low-impact, like dropping something or certain spells, are bonus actions.
Talking is a free action, and as long as it isn't a full conversation or an attempt to persuade/deceive another, it can be done at any time.
What about Alignment, different currency denominations, and things such as feats or background?
Eh. Get rid of it. There's just Gold for money, just be a person. If you can make a case for something giving your character a bonus or a special item, persuade the DM. Who knows!
RULES BOOOO, but hey, to start this off I let Minato Arisato discard a bruise from his inventory and take a punch to add to his inventory instead. While he probably won't let people completely break his reality this time, he's more than open to dumb shenanigans -- especially if the player can sell him on it. Things like promises can be broken or exchanged, so if you want a physical item called a promise? We'll work out the logistics of that abstract bs. HAVE FUN!!
Current Party Composition.
Relevant Basic Class Info.
Relevant Basic Race Info.
Index of Basic D&D 5E Classes.
Index of Basic D&D 5E Races.
**Characters can choose to play as whatever class/race they want, even those not listed in these links or on this post.
**These class pages may contain additional information regarding abilities, especially for abilities above 1st level.
List of Simple Weapons.
List of Martial Weapons.
Weapon Properties.
List of Armor.
All Spells by LEVEL, not listed by class.
All Spells by NAME, not listed by class. - Dropbox link.
Cleric Spell List.
Necromancer Spell List (0-1).
Paladin Spell List.
Ranger Spell List.
Sorcerer Spell List.
**Material components will be ignored.
Dice Roller, otherwise there's the Discord bot.
BASIC RACES LALLI WOULD THINK TO OFFER
Human
Elf
Dwarf
Dragonborn/Furry (like any kind of animal type furry, anthro, blah blah)
OTHER RACE SUGGESTIONS
Gnome
Halfling
Orc
Goblin
Tiefling
Centaur
Kenku
Construct (puppet, scarecrow)
...as well as any other race you might think of, as well as someone with mixed heritage or a subrace based on location or other circumstance! GO NUTS!
BASIC MIGHT CLASSES
Paladin
Barbarian
Fighter
Ranger
Monk
Rogue
BASIC MAGIC CLASSES
Cleric
Witch/Wizard
Sorcerer
Druid
Bard
Warlock
OTHER CLASS SUGGESTIONS
Gunslinger
Beastmaster
Risen
Chef
Mimic
...but again, feel free to improvise or take a class and specify a certain "focus", such as necromancy, pyromancy, chain sword, and such! LIVE THE DREAM, KIDS.
ATTRIBUTE POINTS
These attributes will be beneficial not only to a particular class skill (a barbarian probably wants to have a high strength score since that's the attribute used for many of their actions) but for roleplaying actions as well! Any character can try to do any action, so if you want your stereotypically weak class character to push rocks for fun, add into that strength score. Want to flirt your way through town? Boost that charisma, dude.
STR - Strength. One's physical prowess. Used to modify rolls related to STR-based weapons, keeping hold of something, pushing large objects, and other such physical activities.
INT - Intelligence. That good good book learnin'. Used to modify rolls related to remembering something once learned, inspecting nature, making a dedicated search, thinking up alternative puzzle solutions, and similar focused endeavors that are more to do with quantifiable studies.
Witches/Wizards and Warlocks use this to modify their spell attacks.
WIS - Wisdom. Someone's willpower or common sense. Used to modify rolls related to judging someone's character, getting a feel for one's surroundings, and matters of the spiritual self.
Clerics and Druids use this to modify their spell attacks.
DEX - Dexterity. Used to measure precision and agility. Used to modify rolls related to DEX-based weapons, using small tools or some delicate mechanism, being stealthy, and performing some kind of acrobatics or nimble activity.
CON - Constitution. How hearty and hardy someone is. Used to modify rolls related to staying conscious, fighting off an ailment, increasing health points, and other passive bodily functions.
CHA - Charisma. Has to do a lot with how others perceive someone. Used to modify rolls related to deceiving another, flirting, making a kind of arts performance, persuading, encouraging, and matters of the emotional self.
Bards and Sorcerers use this to modify their spell attacks.
Most actions, even if it is primarily a roleplaying activity, such as Animal Handling, will need to be backed up by a dice roll, most frequently the d20, and our Discord does have a Dicebot that can help roll as well. Damage is determined by different dice that are unique to weapons and spells, which can be seen on the weapons/spell list.
HOWEVER! Because this is pretendy funtimes instead of a proper game, dice rolls can be fudged periodically for the sake of RP/rule of cool/etc.
Outside of combat, characters can freely respond to each other within reason. If an action is taken that requires the DM to respond or combat is entered, things will need to become more structured. Lalli will call for an initiative roll (1d20+DEX modifier), which will determine tagging order until the situation is resolved. This tagging order can only be broken if a character wishes to use their reaction on another's turn or if they have held their turn/action.
In combat, characters have an action, a movement, a bonus action, and a reaction per round. Actions, bonus actions, and movements must be taken on the character's own turn, if they wish to use them. Reactions can be done at any time, though again, can only be once per round.
An action can become a bonus action, but a bonus action can not become an action. Actions are typically attacks, but non-attack actions that have a large impact, such as using an item or unlocking a door, are full actions. Doing something low-impact, like dropping something or certain spells, are bonus actions.
Talking is a free action, and as long as it isn't a full conversation or an attempt to persuade/deceive another, it can be done at any time.
What about Alignment, different currency denominations, and things such as feats or background?
Eh. Get rid of it. There's just Gold for money, just be a person. If you can make a case for something giving your character a bonus or a special item, persuade the DM. Who knows!
RULES BOOOO, but hey, to start this off I let Minato Arisato discard a bruise from his inventory and take a punch to add to his inventory instead. While he probably won't let people completely break his reality this time, he's more than open to dumb shenanigans -- especially if the player can sell him on it. Things like promises can be broken or exchanged, so if you want a physical item called a promise? We'll work out the logistics of that abstract bs. HAVE FUN!!
CURRENT PARTY COMP
Arisato: goblin sorcerer, ????, ????
Emil: elf paladin, Hjath...away Anne (Hjathningavig), nonbinary
Noctis: elf barbarian, ????, ????
Prompto: dwarf ranger, ????, female
Tuuri: orc cleric, Cecilia, female